User Experience & User Interface Design Certificate Program

Step up your UX/UI expertise and hone your interface design skills in just 4 months with Nossi's Certificate Program in User Experience and User Interface Design.

Our 16-week program will equip and fast track you with the skills to start your career as an UX/UI Designer.

UX/UI Certificate in 16 Weeks!

User-centered design is a necessity in today’s professional environment.
 

The User Experience (UX) and User Interface (UI) Design certificate program at Nossi College of Art prepare graduates for entry-level careers in User Experience and User Interface design. The curriculum is comprehensive and assumes no prior knowledge, while at the same time, acts as a supplement for existing professionals in the graphic design, interactive design, software development and front or back-end development fields.

For any business, successful implementation of strategies that improve customer satisfaction can define its success or failure. To remain competitive, businesses need employees who are equipped with the right tools to address these customers’ needs.

Our flexible certificate program accommodates a range of skill levels, from beginners to active industry professionals seeking additional development.
 

By the end of the 16-week program, students will:

  • Understand the processes and methodologies involved in improving customer satisfaction
  • Understand the usability of digital products
  • Know how to improving digital product aesthetic appearance and interactivity
  • Be well equipped to begin a new career as a UX/UI designer or return to their existing employers or businesses, adding professional development and more value to existing processes and workflows

Students

Is Nossi’s UX/UI Certificate Program a good fit for you?
 

The User Experience and Interface program is for:

Individuals interested in transitioning into fields of user or design research; looking into areas of customer analysis, information architecture, prototyping, interactive design; or any number of careers available under the UX/UI umbrella.

Students’ backgrounds can range from no prior experience and recent graduates with degrees in graphic design, marketing or computer science, to current industry professionals looking to provide added value to their employers. 

Read some Frequently Asked Questions, here

Quick Look

Program Length:

  • 16 Week Program
  • Two Nights Per Week 
  • 2018 Certificate Program Dates Coming Soon 
  • Four Hour Classes (two hours of UX and two hours of UI)

Tuition includes:

  • Two weeks (four days per week) of optional Adobe Photoshop and Adobe Illustrator workshop, allowing students to learn tools they haven’t mastered.
  • 13-weeks of hands-on tutoring outside of class, sessions on either Friday or Saturday alternating by group consensus
  • Two hours of online support each week by Nossi faculty members
  • Training from our professional faculty
  • A nossi.edu email address

Tuition:

  • $5,600
  • $100 non-refundable registration fee
  • Half down before class start, monthly payments on tuition balance if needed

UX/UI Course Outline

  • User Experience and User Interface Courses
    listed by week and course
  • 16 Week Program
  • Week 1
    Introductions and Course Overview

    Learn course objectives and outline UX and UI design history. We will begin to explore tools within the Adobe Suites, like Adobe Photoshop and Illustrator. 

  • Week 2
    Data and Design

    We will explore methodologies of processing work activity data as well as workflows and flow models. We will continue to explore fundamental techniques for Adobe Illustrator and Photoshop.

  • Week 3
    Learning IxD Extraction Methods and Adobe Tools

    This week learn about techniques to extract interactive design requirements for UX design. You will also learn about prototyping tools from the Adobe Suite. 

  • Week 4
    Design Thinking and Prototyping

    This week is about articulating the process of design thinking including storyboarding. Students will also learn about Sketch, a prototyping app for modern designers. 

  • Week 5
    Organizing Production and Content

    We will continue to build on design thinking and expand into areas like Intermediate Design, Wireframes and Interaction Design Specifications. Once you learn about why and how to design, we will then focus on organizing that content on the page using modern design tools. The theory behind User Interface design will be discussed. 

  • Week 6
    Goals, Metrics and Navigation

    This week will be a balance of understanding goal-setting and user experience measures while understanding the theory of navigation and common design conventions. 

  • Week 7
    Prototyping and organizing the page

    This week will detail the depth and breadth of prototypes and how to utilize all resources for the best options. Once students begin to understand prototyping, the next step is learning to develop the page by establishing a visual framework. Learn about responsive, adaptive and liquid layouts. 

  • Week 8
    UX/UI Cumulative Project

    The entirety of this week will be spent working on completing a cumulative project that not only leverages everything learned to date in the User Interface courses but the User Experience Design courses as well. The project will be set within real-world constraints, with the intent of better preparing students for considerations which may arise from working with actual clients.

    A critique session will be held at the end of the week. 

  • Week 9
    Introduction to Evaluation

    This week, students will learn about the fundamental concepts for evaluation and varying types of evaluation data. After discussing evaluation, students will learn how to enhance their design with typography and basic typography theory. Revisiting basic strategies in information architecture allows us to see how data evaluation, and items like typography, influence the outcome of the customer interaction.  

  • Week 10
    Evaluation and Data Visualization

    This week, learn about generating and collecting data for UX design. In comparison, learn about color theory and how color plays a role in understanding complex problems through data visualization. 

  • Week 11
    Evaluating Actions and Commands

    This week, we will explore qualitative versus quantitative data to improve customer relations. In UI, user actions will be detailed as well as high fidelity prototyping. Based on this data, theories related to that data will be discussed. We will evaluate things like hover tools, smart menus and various button groups. 

     
  • Week 12
    User Input and Agile Development

    Week 12 focuses on how we utilize consumer input when it comes to formatting, autocompletion, forms and error messages. Taking this input allows designers to integrate UX design to the UI thinking. 

  • Week 13
    Social Media and the Interaction Cycle

    This week, we will discuss how to design for social media and how that plays into the interaction cycle and user action framework. Social Media is just one component of the Interaction Cycle, learn about more and other practical values this week. We will also discuss the interaction cycle, the user action framework, social media component design as well as other practical values. 

     
  • Week 14
    Design Guidelines

    From understanding mobile guidelines in UI and overall design guidelines in UX, this week we will have a comprehensive look and discussion around requirements for mobile and design guidelines. After learning design guidelines, this week we will have a comprehensive look at requirements, considerations and restraints of mobile design.

     
  • Week 15
    Final Project

    The final weeks of the course will be dedicated to completing a cumulative final project displaying competencies in topics learned in both the user interface design course, as well as the user experience design course.

  • Week 16
    Portfolio Review Day

    This portfolio review day will be a completion of the final projects in both UX and UI design, including critiques and feedback. 

Who you'll be learning from

Paul Edoho-Eket

WEB & INTERACTIVE PROGRAM MANAGER

"Employers are looking for designers with fluent technical skills and strong creative thinking who understand the importance of solving problems through memorable and strategically focused communication."

Michael Kristof - Graphic Design Coordinator

Common careers in the UX/UI field:

  • UX Designer
  • Product Designer
  • User Experience Specialist
  • User Researcher
  • Information Architect
  • Interaction Designer
  • User Interface Designer
  • Front-End Developer

Spring Semester Starts Jan. 8 Now accepting applications.

Save your spot and start the process now!

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