User Experience & User Interface Design Certificate Program

Step up your UX/UI expertise and hone your interface design skills with Nossi's Certificate Program in User Experience and User Interface Design.

Our 16-week program will equip and fast track you with the skills to start your career as an UX/UI Designer.

UX/UI Program Description

User-centered design is a necessity in today’s professional environment.
 

The User Experience (UX) and User Interface (UI) Design certificate program at Nossi College of Art prepare graduates for entry-level careers in User Experience and User Interface design. The curriculum is comprehensive and assumes no prior knowledge, while at the same time, acts as a supplement for existing professionals in the graphic design, interactive design, software development and front or back-end development fields.

For any business, successful implementation of strategies that improve customer satisfaction can define its success or failure. To remain competitive, businesses need employees who are equipped with the right tools to address these customers’ needs.

Our flexible certificate program accommodates a range of skill levels, from beginners to active industry professionals seeking additional development.
 

By the end of the 16-week program, students will:

  • Understand the processes and methodologies involved in improving customer satisfaction
  • Understand the usability of digital products
  • Know how to improving digital product aesthetic appearance and interactivity
  • Be well equipped to begin a new career as a UX/UI designer or return to their existing employers or businesses, adding professional development and more value to existing processes and workflows

Students

Is Nossi’s UX/UI Certificate Program a good fit for you?
 

The User Experience and Interface program is for:

Individuals interested in transitioning into fields of user or design research; looking into areas of customer analysis, information architecture, prototyping, interactive design; or any number of careers available under the UX/UI umbrella.

Students’ backgrounds can range from no prior experience and recent graduates with degrees in graphic design, marketing or computer science, to current industry professionals looking to provide added value to their employers.

Quick Look

Program Length:

  • 16 Week Program
  • Two Nights Per Week
  • Four Hour Classes (two hours of UX and two hours of UI)

Tuition includes:

  • Two weeks (four days per week) of optional Adobe Photoshop and Adobe Illustrator workshop, allowing students to learn tools they haven’t mastered.
  • 13-weeks of hands-on tutoring outside of class, sessions on either Friday or Saturday alternating by group consensus
  • Two hours of online support each week by Nossi faculty members
  • Training from our professional faculty
  • A nossi.edu email address

Tuition:

  • $5,600
  • $100 non-refundable application fee
  • Half down before class start, monthly payments on tuition balance if needed

UX/UI Course Outline

  • User Experience and User Interface Courses
    listed by week and course
  • 16 Week Program
  • WK 1 UI
    Introductions and Course Overview, Prototyping Tools Overview + Illustrator and Photoshop for UI Design I

    During this week, we’ll will have an introduction to the course and expected learning objectives, as well as an introductions to the history and general practice of UI design, as well as a general overview of the trending prototyping tools available.

    Additionally, we will begin to explore Adobe Illustrator and Adobe Photoshop within the context of common practices for user interface design.

  • WK 1 UX
    Introductions and Course Overview, Usability and User Experience

    Overview, and UX Process Lifecycle We begin the course the first week discussing course learning objectives then outlining exactly what usability and user experience design is and its roots. We continue to explore more about the scope of a UX designer’s task, as well as introduce a typical UX process lifecycles (the Wheel).

  • WK 2 UI
    Illustrator and Photoshop for UI Design II

    Here, our objective is to continue to explore fundamental techniques for utilizing Adobe Photoshop and Adobe Illustrator within the context of user interface design with consideration towards user interface design.

  • WK 2 UX
    Eliciting, Consolidating, and Interpreting Work Activity Data

    The objective of week 2 is to explore methodologies of processing work activity data. In further details, concepts such as contextual inquiry processes, Data-Driven vs. Model-Driven Inquiries, emotional aspects of work practice, affinity diagrams, as well as work roles and flow models will be covered.

  • WK 3 UI
    Introducing Adobe Experience Design and Adobe Comp + Origami for Prototyping

    This week, we expand on suite of Adobe prototyping tools and explore a few new rising applications from adobe: Adobe Experience Design and Adobe Comp.

    In addition, we will venture outside of the Adobe suite to discover Origami, a Facebook owned application, it’s basic usages, and how we can incorporate our existing knowledge of Photoshop and illustrator into a workflow with it.

  • WK 3 UX
    IxD Extraction, and Design Information Models

    Here we discover techniques for extracting interaction design requirements. Additionally, we will look into methods for constructing design information models. This will include concepts in User Models, Usage Models, Work Environment Models, and Model Consolidation.

  • WK 4 UI
    Sketch for Prototyping

    Here will dedicate the entire week to learning Sketch: a widely trending prototyping application for modern designers. Here, we will have a basic introduction and overview of sketch, as well as, by the end of the week, be able to produce some practical examples.

  • WK 4 UX
    Design Thinking (Ideation and Sketching), Mental Models and Conceptual Design

    The objective week 4 is to articulate design paradigms and processes of design thinking. Here students will conventions for sketching and ideation. Additionally, students will venture further to explore mental models, conceptual design, and storyboarding.

  • WK 5 UI
    Organizing Content

    After obtaining basic proficiencies with modern design tools, this week we evolve into the theory of User Interface design beginning with Information Architecture, and Pattern Discovery.

  • WK 5 UX
    Design Production

    Building on the design thinking models and sketching discovered the previous week, in week 5 we expand on that to include Intermediate Design, Wireframes, Interaction Design Specifications, Style Guide Maintenance, Participatory Design, as well as break down the Life Cycle Iterations for Design.

  • WK 6 UI
    Navigation and Wayfinding

    This week we focus on the theory of navigation, navigational models, and common design conventions. We also will recursively discuss how this applies to pattern recognition.

  • WK 6 UX
    UX Goals, Metrics, and Targets

    Week 6, we learn about Goal-Setting and User Experience Measures. Topics will include measuring instruments, metrics, establishing baseline and target levels, and results observation.

  • WK 7 UI
    Organizing the Page

    The focus of this week will be on page layout. After learning the basics of page layout, we will learn how to establish a visual framework, grids, alignment and diagonal balance, as well as discuss the constraints of responsive, adaptive, and liquid layouts.

    At the end of the week, students will leverage everything they have learned so far and be given a cumulative project due to be completed by the halfway point of the certification course of the degree (week 8).

  • WK 7 UX
    Prototyping

    This week we will discuss in detail the depth and breadth of prototypes, varying prototype fidelities, and how to choose the right fidelity and amount of interactivity. We will also discuss how prototypes can transition to the product, as well as reevaluate previously learned prototyping explored in the user interface course.

  • WK 8
    UX/UI Cumulative Project I

    The entirety of this week will be spent working on completing a cumulative project that not only leverages everything learned to date in the User Interface courses but the User Experience Design courses as well. The project will be set within real-world constraints, with the intent of better preparing students for considerations which may arise from working with actual clients.

    At the end of the week, students present and defend their final projects.

  • WK 9 UI
    Typography Overview + Lists of Things

    Having completed a first major project, students will revisit them with consideration to enhancement with Typography, as well as explore basic Typography theory for application to future projects. Tools and resources for further exploration of typography will be covered as well.

    Additionally, revisit some basic strategies in information architecture, as well as learn solutions for list visualization, such as thumbnail lists, carousels, pagination, two-panel selectors, and tree-tables

  • WK 9 UX
    Introduction to Evaluation

    The entirety of this week will be spent introducing student to fundamental concepts for evaluating. Beginning with the various types of Formative and Summative evaluation methods, students will continue to learn the varying types of evaluations data as well as some data collection techniques. Towards the end of the class, students will explore Rapid Evaluation methods and complete UX inspections, Heuristic Evaluations, and Questionnaires.

  • WK 10 UI
    Color Theory + Data Visualization

    This week, the students will revisit their major project and analyze it with regard to Color Theory, as well as learn fundamental concepts in elementary color theory that they can utilize in future projects. Students will explore tools and resources to aid with their color theory application as well.

    Additionally, students will learn fundamentals of complex data visualization, tres, charts, and infographics. This will be discussed within the context of Typography and color theory concepts recently learned.

  • WK 10 UX
    Rigorous Empirical Evaluation (Preparation and Running the Session)

    Week 10, students will learn the processes for planning Rigorous Empirical Evaluation. Beginning with team roles and establishing task ranges, students will also learn to select, recruit, and prepare participants. Additionally, students will venture into common protocols for running evaluations sessions as well as how to generate and collect quantitative UX data.

  • WK 11 UI
    Actions and Commands + High-Fidelity Prototyping with InVision

    This week, we discuss theories relating to user actions. Starting with common conventions, we will continue to explore button groups, hover tools, smart menu items, cancelability, progress indicators, previews, and other items. We will also discuss the possibilities and appropriateness of pushing conventions.

    Additionally this week, we will begin to discuss high fidelity (click-through) prototyping and tools available to create them such as existing software we have already used, as well as new applications such as inVision.

  • WK 11 UX
    Rigorous Empirical Evaluation (Analysis and Reporting)

    This week, we explore the various considerations for Informal summative (quantitative) data analysis, Analysis of subjective questionnaire data, Formative (qualitative) data analysis, and cost-importance (prioritizing problems to fix). Additionally, we will learn proper methods to report informal summative and qualitative formative results. We will wrap with a discussion of how to best choose your evaluation methods.

  • WK 12 UI
    User Input, Forms, and Controls

    This week, the focus will be on acquiring user input. Topics will include formatting, hints and prompts, autocompletion and defaults, and error messages. Additionally, while considering user input elements, students will continue their study of high fidelity prototypes and build some practical examples.

  • WK 12 UX
    UX Methods for Agile Development

    Week 12 the focus is on learning the basics of Agile Methods of Development. Topics will include what’s needed on the UX side, drawbacks and problems to anticipate, as well as synthesized approaches to integrating UX.

  • WK 13 UI
    Social Media

    This week the entire focus will be on interface design for social media. Topics will include social links and widgets, specialized streams, news boxes, content leaderboards, the inverted nano-pyramid, and a number of other concerns.

  • WK 13 UX
    The Interaction Cycle and the User Action Framework (UAF)

    Here we introduce the interaction cycle framework and how to add a structured knowledge base to the interaction cycle. We will also look at affordances within the UAF as well as its practical value.

  • WK 14 UI
    Going Mobile

    Although discussed throughout the course previously in brevity, here we will dedicate the our attention entirely to mobile interface design theory. Beginning with the Vertical Stack, student will in addition learn Film strips, touch tools, bottom navigation, text list and infinite list, loading indicators, and richly-connected apps. Students will conclude with thorough discussion of streamlining branding between devices and screen-types.

    Lastly this week, we will discuss the requirements for the final cumulative project.

  • WK 14 UX
    UX Design Guidelines

    As we prepare for our final project, we wrap up the course discussing concerns for UX guidelines. Topics will include techniques for using and interpreting design guidelines, human memory limitations, Planning, Translation, Physical Actions, Outcomes, and Assessments.

  • WK 15
    UX/UI Final Project

    The final weeks of the course will be dedicated to completing a cumulative final project that displays competencies in topics learned in both the User Interface design course, as well as the user experience design course collectively. The final project constraints will be determined by an actual client.

  • WK 16
    UX/UI Continue Final Project

    Continuation of Final Project completion.

    Final project presentations and defense.

    Portfolio review day.

    Program completion.

Who you'll be learning from

Paul Edoho-Eket

WEB & INTERACTIVE PROGRAM MANAGER

"Employers are looking for designers with fluent technical skills and strong creative thinking who understand the importance of solving problems through memorable and strategically focused communication."

Michael Kristof - Graphic Design Coordinator

Common careers in the UX/UI field:

  • UX Designer
  • Product Designer
  • User Experience Specialist
  • User Researcher
  • Information Architect
  • Interaction Designer
  • User Interface Designer
  • Front-End Developer

SUMMER CLASSES NOW OPEN SEMESTER STARTS MAY 8

Save your spot! Start the process now!