This course will allow students to be introduced to the world of 3D visualization using Modo. Modo is recognized as a user-friendly standard in various fields like print, game design and animation. This will be the first major step for students in 3D principles. Students will start by learning the interface and how to maneuver around the application. As students progress, modeling, texturing and different layout concepts (including UV) will be explored. By the conclusion of this class, students will be able to create simple objects or environments and will texture, light and then render them for print purposes.
This course is currently not associated with any programs.